Games

1. FINANTOPIA

THE GAME RULES:

 

At the beginning the teams throw the dice. The team with the highest number start the game. The others follow on clockwise. All teams get the same amount of money 500 euros to start. They keep on throwing the dice and pulling the cards to move on spaces.

The teams move a dice throwing number and they may move forwards and backwards. The requirement for the entrance of the marked position is the amount of money. 600 € for THE SCHOOL, 700€ for THE BANK, 900€ for THE HOSPITAL and 1200€ for THE SUMMER CAMP.

The teams are not allowed to enter the marked positions without a right amount of money. If they do not have enough money to move there, they throw a dice and move forwards and backwards to get missing amount of money. If they succeed in getting needed money they carry on to the marked position (without mentioning the higher number on a dice) They do not lose the entering money, it is just minimal amount of money for the next marked position.

 

At the marked position the players pull a quiz question from the pack. If they answer correctly, they get a reward 100€. If they do not know the right answer, they have to pull a question again in the next round.

 

At the BANK area – Invest

  • the teams may invest a reward up to 0-100 euros, they invest it – they get a counter/token of the Invest. If the players stop on the PROFIT, they get double money. A counter/token is given back to the game.

 

At the HOSPITAL area

  • at the HOSPITAL area they can use a reward for INSURANCE. They are allowed to choose any sum up to 0-100€ and invest it or insure with a counter/token of the INSURANCE. If they stop at the PROFIT space they get double money. A counter is given back to the game.

 

At the SUMMER CAMP area

  • the quiz question is answered also at the SUMMER CAMP. The players win if an answer is right. The game carries on till the other teams get to the Summer Camp.

2. Conquer Visegrad

Strategic educational quiz game which can be played by 2 or 3 persons or teams. The main goal of the game is to have the most territory under your dominion. To conquer land, the players have to answer questions with 4 answers or guessing questions (only numbers, the closest team wins)

Game master is not necessary, but it is practical to have one (teacher). There are 3 colours you can choose from (red,blue,green).

Question cards with 4 answers: Environment, Economy, Health, Historyetc.

Flow of the game:

Part 1: The teams roll the dice, the highest can choose their castle first. The castle is worth 1000 points. You can conquest land only next to your castle or your lands.

Part 2: The guessing game starts: The questions can be only answered by numbers. The closest guess wins 2 land of choice, the second wins 1. This part ends when all the land are taken.

Part 3: WAR The war is 3 rounds. You can attack any land next to any of your lands. When attacking a land you will be asked an ABCD question (4 answer). If the attacker doesn’t know the answer, nothing happens, if the attacker knows the answer and the defender doesn’t, the land is counquered and if both knows the answer, then the battle is set by a guessing question.

Castle siege

If you try to conquer a castle, there are 3 defense towers. You need to win 3 times against the defender to do a successful siege. If you conquer someone’s castle, you conquer all their lands aswell.  If the siege wasn’t successful but one or two towers were destroyed, the defender can ”Attack” himself and if his answer is correct, he successfully rebuild a tower.

3. Occupations

The board game allows playmakers to discover different occupations. During game you find situations that give you information about different occupation and also identify areas where I would like to move professionally, which I would like to study (for which I’m probably supposed to be)

 

4. WORK LIFE BALANCE

5. ZAGRODNIK

The game is intended for 2-4 players. Each player starts the game with a village board, a square on the first level, three coins and a protection card. The protection card is disposable. It protects against loss of money or a curse. It can be sold to the bank for one coin. The game starts with the person who throws the largest number on the ankle. The round of each player consists of throwing the dice, standing on the field corresponding to the number of discarded meshes and executing the command of the given field. Purchase of a special building can be done after standing in the field of your own village. After passing the knight of your village, the player gets one coin. When a player is in the other player’s village, he must pay him one coin. Square level two gives you two coins for crossing the village field knight. If you do not have enough coins to pay for placing a knight in the village of another player, you stand one turn and the player you were to pay receives a coin from the bank. To buy a turret, stand exactly on the field that allows you to buy it. You can buy one turret of a given color. The game ends when all (3) End cards are removed from the deck. The player with the most points after the end of the game wins. Building points are written on their backs. Each turret is worth one point. Four turrets are worth 6 points.